![]() ![]() Before hitting the secret exit switch, open the southern wall of this last area to reveal a supercharge.It will take you to MAP32: Grosse, the second and last secret map of Doom II. Open the western wall in secret 2 to reveal the secret exit elevator.In the room with the (regular) exit elevator, instead of flipping the exit switch, open the southwestern corner of the room to reveal a secret area with a medikit.The back wall of the southeastern-most alcove opens, revealing a decidedly non-Wolfenstein secret area ( sector 21) containing a BFG9000, a megasphere, a super shotgun, and several backpacks. Take the door at the south end of this hall into a room with several alcoves in the walls. At the east end of the map is a blue, T-shaped hallway.In addition, the hallways appear larger and the guards smaller than in Wolfenstein 3D. Once in the final room, you can either flip the exit switch in front of you, which takes you to MAP16: Suburbs, or see secrets #2-3 for instructions to the super-secret level, MAP32: Grosse.įor those familiar with Floor 1 of the shareware version of Wolfenstein 3D, each brown-uniformed guard that appears in the "I am Death Incarnate" skill level is replaced with Wolfenstein SS (one on I'm Too Young To Die and Hey Not Too Rough, two on Hurt Me Plenty and four on Ultra-Violence and Nightmare) and the dogs are replaced by demons. You will now come to an intersection go left again. From the stone room, continue due south through another trio of doors. In the large wooden room, turn left, head through the door, around the bend in the next hall, and through another door. Proceed through the wooden hallway and through the door at its end. Go through the door across from you once again. Continue through one last blue hallway and you'll arrive in a large grey room. Turn left and go through the door at the end of this hall. From the start, go through the door ahead of you. ![]() This secret level is based on Floor 1 of the "Escape from Wolfenstein" episode of Wolfenstein 3D, and the layout is fairly straightforward. Sector numbers in boldface are secrets which count toward the end-of-level tally. ![]() Here is a list of all the secrets in the PC version.Īlso everything you would typically want to know about Wolfenstein 3D.Letters in italics refer to marked spots on the map. Episode 1: level 1Įpisode 3: level 7 (This is the secret Pac-Man level! Crazy Nazis!) Here is a list of what levels the secrets levels are on by Episode. It is usually accessible though a series of secret doors/panels within the secret rooms and usually located in the last room of that level (the room with the regular elevator). There are pretty hard to find if you don't have a map to help you. In every Episode, there is a secret (10th) level you can access by taking a secret elevator. O <- note that certain secret rooms have secret rooms within themselves(!!) and sometimes the movable panels of secret rooms can block off access to other secret rooms (this why you sometimes don't a get 100% secrets even though you've searched every nook and cranny). W o o secret panels can also be found by walking in a straight line from (either side) a object (such as an overhead light), or in narrow alcoves. W be on the look out objects placed against walls between sets of twos (such as plants or barrels). Some secret panels seem to be in the corners of a room, while others can be found in the middle(point) of a wall (usually in a room). Hitler paintings, Nazi banners, and other wall decorations). It helps to map out the level since the layout of the levels are accurate (no magical warped spaces), gaps between areas could hint at secret rooms.Īs for secret room markers, first try the obvious places on the walls (e.g. Secret RoomsĪlthough there are no strict guidelines to where a secret room might be, there are subtle hints that might help you find them. Well there are secret rooms and secret levels. ![]()
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